Hey everyone,
Mayhem Arena is going really well at the moment. Even with University taking up a lot of my time, I have managed to balance the game a lot more with some tweaks and refining the gameplay.
When you recover, you won't lose the momentum of your air travel and fall straight down anymore! I referenced the velocity before the recovery and applied it again, so the character will keep flying. You actually have to work on your landing a bit more now!
Also, to make the game more fun, with every blast, you will go up way higher. I'll upload a new gameplay footage sometime soon again showing what the gameplay looks like now. Believe me, it is getting really satisfying and hilarious! ๐
Items have a drop rate, making it harder to get a shield but easier to get a homing bullet. No one will spam a shield anymore (at least not as often). I suppose I could script something more, that a player can only get one shield and during that time you just won't get that item from the pool.
I think, personally, that that would be more enjoyable.
AI is still the hard thing to bugfix. No matter what I do, they will keep making out.
"IT IS A BATTLEFIELD. YOU'RE SUPPOSED TO FIGHT, NOT KISS!!!"
Anyway...
University is going great. I have four projects going on for me, and they all have a deadline in end of January, so I will definitely put that first. Next to that it is a lot of designs for Mayhem Arena, and soon enough, it will be modelling objects and characters, and also animate them. I will show you some concepts of the fighters soon as well. My fiancee made some hilarious sketches for potential characters, and I really wanna show you! ๐
I'll see you soon!
Joris ~
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